Saturday, June 06, 2026

anchors and actions temp name

 An idea for a game system that wont leave me alone.


Anchors and Actions   alliterative system name 

because alliteration is part of the virus that wont let me be.


So far its a descriptive way of comparing characters and things

ANCHORS

Nature - defining what a character is and their purpose in the setting.

Most magical attacks target a characters Nature.

Heart - Who a character is . How they are motivated or driven to do things

Charm - How a character interacts on a social level.  Convincing others.

ACTIONS

Mind - What a character knows and can do in ways of actions

Body - How a character accomplishes things physically

Loot - Relative wealth and resource level compared to settings.

Each stat block would also be an overall measure of a characters power/ vitality

in relation to others.  It is this combined number that is the measure of how

impactful a character can be.

Average humans would number 3-6  up to 8 for especially powerful or pivotal

Heroic beings or main characters can start at 10 and on average rise to about 15

Highest tier characters or oppositions can reach the 20s

Anything beyond doesnt really make sense to number as they would be unbeatable.

Powers and abilities are footnotes for thematic play styles

Less Simulations and more tracking breakpoints for gameplay.

Its not how much magic a wizard knows but how much they are

willing to risk to win in the moment that matters

Characters have 6 stats

Vehicles have 4 stats

Systems - what makes it work and functions

Frame - how much damage it can take

Range - how far can it go before needing something

Loadouts - game specific requirements for play per session

Tools have 2 stats

Use - what it can do

Form - how long it can do it




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